According to operant conditioning approach
that is used in behavior modification (psychology),
a behavior is strengthened if it’s paired with a
desired/wanted reinforcement (reward).
you go out with your friends on friday night and had a great time.
going out is the behavior and having fun is the reinforcement.
which in other words,
having a good time reinforces you wanting to go out again next time.
How can this apply to Maple Story ?
I was supposed to train with friends on Saturday,
but I had school works that I have to study.
I log into the game and told them that
I’ll study for a hr and come back later.
Here is my advice:
If you want to play Maple but you also have school work to do,
set yourself a period of time that you will concentrate on school work,
and once you reached your goal, reward yourself by playing Maple .
You tell yourself to spend either 2 hours in studying
or finish certain assignment,
and when you finish it, you reward yourself to play Maple for 2 hours.
Make sure the goal you set is reasonable. 😉
Time to go study !